
A frame selected from my Blender Fluid Simulation project. Blender is a program that allows you to make animations and render 3D Computer generated images. In order to create this rendered image, I had to manipulate certain shapes to give them attributes and textures that allow them to act like water and interact with fluids. I was able to make the cylinder hollow by cutting out one of its faces and assigning the inflow of water to come out of it.

A rendered image of a cloth in a bowl made with Blender.

A frame selected from my Blender Fluid Simulation project. Blender is a program that allows you to make animations and render 3D Computer generated images. In order to create this rendered image, I had to manipulate certain shapes to give them attributes and textures that allow them to act like water and interact with fluids. I was able to make the cylinder hollow by cutting out one of its faces and assigning the inflow of water to come out of it.
For this animation, I used Post-It notes and drew on each one, taking a picture of each Note (frame) and assembling them in a sequence. In order to keep the drawings centered and not choppy during the sequence, I drew so that the image would be imprinted on the next Note.
For this Fluid Simulation, I used the animation program, Blender. Making the animation involved using different shapes such as cylinders, planes and cubes to create a dynamic, flowing effect. I then had to assign certain shapes to interact with the water in different ways (such as obstacles, inflow/outflow and domains). The animation was rendered frame-by-frame in JPEG files and I then assembled them in a sequence and added sound over it in Adobe Premiere Pro.