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For this animation, I used Post-It notes and drew on each one, taking a picture of each Note (frame) and assembling them in a sequence. In order to keep the drawings centered and not choppy during the sequence, I drew so that the image would be imprinted on the next Note.

For this Fluid Simulation, I used the animation program, Blender. Making the animation involved using different shapes such as cylinders, planes and cubes to create a dynamic, flowing effect. I then had to assign certain shapes to interact with the water in different ways (such as obstacles, inflow/outflow and domains). The animation was rendered frame-by-frame in JPEG files and I then assembled them in a sequence and added sound over it in Adobe Premiere Pro.  

© 2021 By Ben Marino.

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